How QuestSchool works

A child sees a game. A parent sees evidence. This page is the whole loop between the two, written out so you can decide whether it is the kind of software you want in your house.

Setting it up

  1. Create your family account

    You sign in with Microsoft, Google, or an email and password backed by an authenticator app. You own the account and everything in it.

  2. Add your children, approve their device

    Each child gets a profile and a short numeric code. That code only works on a device you have explicitly approved, so someone guessing it on an unknown tablet gets nowhere.

  3. They play. You read the report.

    They pick from 102 games and look after their pet. You get accuracy per skill, the exact questions they got wrong, and a weekly summary.

The learning loop, from your child’s side

Pick a game
102 games across maths, reading, grammar, science, geography, US civics, French, art and music. Each one starts at the level the child last reached, not back at question one.
Answer, and get it marked
Every answer is checked on our servers, not in the browser. A child cannot award themselves points, and the progress you read is the progress they earned.
Earn XP, coins and streaks
Correct answers earn XP and coins. Coins buy things for their pet. Playing on consecutive days builds a streak they will not want to break.
Collect badges
335 achievement badges, for finishing games, hitting accuracy, holding a streak and covering new subjects.
Look after a pet
Each child has their own virtual pet to feed, play with and care for. It is the reason a six-year-old comes back tomorrow.

The important word above is server-scored. The game running in your child’s browser does not decide whether an answer was right, and it does not decide how much XP to award. That happens on our servers. It means a child cannot inflate their own numbers, and it means the accuracy figure you read is the accuracy they actually achieved.

What the 102 games cover

Games are short - a few minutes each - because that is the honest length of an early-elementary attention span. Each one resumes at the level your child last reached rather than restarting from question one, so a child who is already fluent in doubling is not marched through it again.

What a parent sees, and what a child sees

Your child’s screen

Their games, their XP and coin totals, their streak, their badge shelf and their pet. No adult dashboard, no billing, no settings they can break, no chat, and nobody else’s children.

Your screen

Accuracy per skill area
Not "minutes played". How many questions they answered in each skill area and what share they got right.
Weak spots, named
The skill areas where accuracy is lowest, so you know whether it is subtraction or sight words before the parent-teacher meeting.
Per-session detail
Session by session: which game, how long, how many questions, and which ones went wrong.
A weekly report
One weekly summary per child, so you do not have to remember to go and look.
More than one adult
A family can have several adults on it - owner, parent and teacher roles - each seeing the children on that account and nobody else's.

What it does not do yet

QuestSchool tracks mastery per child per skill area, and each game picks up at the level that child reached. It does not yet rebuild the curriculum around a child’s weak spots - it shows you the weak spots and leaves the choice of what to play next with you and your child. When that changes, this paragraph changes with it.

Next steps

Ask us about launch See the price